Monday 21 April 2014

1750 Necrons vs Blood Angels

These photos are from a game a few weeks ago, a tournament practice against Blood Angels. I took a slightly updated Teleport Shenanigans list (Obyron plus two Veil of Darkness Crypteks), and while moving about the board and being able to threaten the whole battlefield was a lot of fun it doesn't really add up to a super-competitive list. 

Using the tournament scoring (Primary, Secondary and Tertiary objectives) I walked away with a 17-3 loss. The game never felt that one-sided, but I didn't pay enough attention to the full set of objectives. I could have narrowed the gap by 4 on Tertiary objectives by killing one more Assault Marine, and that would have put me a step closer to swinging the Secondary objective (kill points) as well.

Anyway, the list was a bit of a laugh and I'll be bringing it out for casual games I'm sure, but it's not really up to the task in competitive play without a bit more work.

Blood Angel deployment

Blood Angel deployment

Necron deployment

Necron deployment

Wraiths and Scarabs fight Assault Marines. For pretty much the whole game

This won't end quickly

Combat drags on

Necrons teleport up and cause serious damage on the flank

Combat's still going

Necrons have control of one flank, but can't do much with it

Combat's almost over

Attack Bikes delay the flanking Necrons

Assault Marines finally finish the combat and move out

Sunday 30 March 2014

Necrons vs Space Wolves 1750

Here's a few photos from a couple weeks back, before going on holiday my Necrons took on Space Wolves at 1750. 

Got off to a solid start by taking apart his two Rhinos, pinning one of the squads inside, and getting a lucky scatter from the Doomsday Ark that forced a morale check on the Thunderwolf Cavalry who fled off the board. That gave me plenty of time to rapid fire his squads now on foot, and when the Land Raider came into range it received the Haywire and Gauss treatment putting the Warlord and his squad of Blood Claws on foot as well. A lucky failed charge by the Warlord and his squad saved my Warrior blob from being assaulted to death, allowing them to deal with the depleted squad of Space Wolves who had made it into combat while the rest of my army gunned down the Warlord and Blood Claws.

That just left the squads holed up behind the defence line and a Razorback. There was little they could do to me, with AV13 all round and my Overlord tanking with his 2+ save, so it was just a matter of making it too dangerous for him to try any desperate objective contesting. My Night Scythe also returned to the board about that time, and the two Harbringers of Despair that it dropped off helped make short work of the units behind the defence line.

For once my Warlord Trait came in useful, giving Move Through Cover to all my units within 12". That let me move with ease through the dense forest terrain without fear of getting pulled out of formation or having any of my vehicles stuck immobilised. The three key points of the game really came down to my opponents dice though. First when one of his squads were pinned after the destruction of their Rhino. Second the Thunderwolf Cavalry fleeing off the board turn one. And finally the failed charge by the Warlord and Blood Claws.

The Necrons advance
Space Wolf Land Raider moves up the flank
The Rhinos and Thunderwolf Cavalry didn't last long

Necrons move through the terrain with ease
The Night Scythe deposits its deadly cargo
Gauss and Haywire make short work of the Land Raider

Survivors amidst the wreckage of the Land Raider
The Space Wolves assault the Warrior horde
The Space Wolf Warlord looks isolated in the ruins of his Land Raider
Last man standing after his transport and squad are wiped out


Necrons have cleared up most of  the board now
Necrons advance to finish off the Space Wolves
Last stand of the Imperial defenders

Saturday 8 March 2014

Continue the Carnage

We managed another Carnage game on Wednesday, this time featuring the Tyranids, Necrons, Orks and an army of Grey Knights supported by an Imperial Knight.

The Orks started things off in style, racing their Battlewagon straight at the Imperial Knight planning to crush it with their Death Rolla. The Death Rolla tears huge chunks from the Knight, leaving it on a single remaining hull point, but the Knight destroys the Battlewagon and kills several of the Lootas inside, who promptly flee.

While the Orks and Grey Knights start by tearing each other apart the Tyranids swarm towards the objective, while the Necrons play things carefully by keeping their armoured vehicles back where things are a bit safer.

The Orks, deciding they've caused enough damage to the Imperium for now, turn their attentions towards the objective with a hasty make-shift alliance with the Grey Knights allowing the two bruised but unbroken forces to start threatening the Tyranids and Necrons, who respond by passing each other by to counter the newly formed team.

The Orks manage to shoot down the Necron Night Scythe with a great round of shooting from the two remaining Lootas. When the Overlord, now out for revenge at the destruction of his transport, enters the board the Ork Bikers rush him and his squad of Warriors. However the Ork charge is generally underwhelming and the Necrons turn the combat into a war of attrition that lasts for the rest of the game.

Shooting from the Tyranids and Necrons severely cuts into the size of the mob of Ork Boyz, but still leaves them enough to charge the Tyranids holding the objective and chase them off. Meanwhile the Grey Knights have been methodically advancing as the Techmarine slowly repairs the Imperial Knight. The Tyranids realise that leaving the Knight to survive any longer will make it too tough to kill commit their forces to destroying it, with multiple shootings attacks bringing it back down to a single hull point before charging it with the Carnifex.

The Tyranid monster slams into the broken hull of the Knight and finally destroys it. In a last act of defiance the Knight stumbles toward the objective, crushing the Carnifex under its weight, before its reactor explodes killing two of the Tyranid Gargoyles unfortunate enough to be too close.

Undaunted the Techmarine and his bodyguard assault the Warboss and his remaining Boyz, supported by the Grey Knight Dreadnought. They clear the Orks from the objective but are themselves destroyed when the Tyranid Harpy returns allowing Termagaunts and Gargoyles to retake the objective for the Tyranids.

It was only then, after sitting out most of the game, that the Necrons arrived on the scene, showing up in strength to cut down the Tyranids on the objective and end the game with solid control of the centre of the board.

The roll for the objective only gained the Necrons 5 victory points, and without any secondary objectives it was a close thing but they still managed to take the win.


No one is surprised that the Orks fill their deployment zone

Grey Knights and a Grey Knight Knight

Bugs all over their zone too

Necrons play it safe, and stay in the vehicles

Orks immediately go for the biggest target on the board

Ramming speed for the Orks!

Tyranids swarm towards the objective

More Tyranids form a second wave

Battle damaged but alive, the Knight turns towards the Tyranids

Orks remember the objective and turn that way

Even Necron computing struggles to calculate the number of Tyranids

The swarm keeps rolling up towards the objective

Ork Bikers charge the Overlord's squad, but fail to break them

Orks and Grey Knights seem to have put their differences aside

Necrons and Tyranids decide to deal with the combined Orks/Knight threat

Tyranids push past the objective, and threaten to destroy the Imperial Knight

The Carnifex swoops in to attack the Knight

The resulting explosion kills the Carnifex, but his work is done

Necrons, safe in their vehicles, wait for their foes to finish each other off

The Ork Bikers still struggle to work through the Necrons

The Warboss and his last few Boyz chase the Tyranids off the objective

Combat continues to go nowhere fast

Now the Grey Knights want to take the objective from the Orks

Knights kill the Orks and consolidate onto the objective

The Tyranids swoop back round to respond