Showing posts with label Path of the Seer. Show all posts
Showing posts with label Path of the Seer. Show all posts

Sunday, 16 February 2014
















Some more work on the Cold One Knights over the weekend. Platemail, chainmail and cloth are now sorted, I’ll probably try and get some of the leather on the armour done as the next stage.

Friday, 14 February 2014








Managed to fit in a good session of painting Friday night, getting some work done on my Cold One Knights. I’ve been meaning to get around to these fellas for ages, so it’s nice to see a bit more paint and a bit less plastic on the go!

Sunday, 26 January 2014
























Back to some Kill Team, this time with my Eldar. Photos from the first game which was against Dark Eldar. Game stayed very close until about turn 4 when a bunch of combats ended up going his way, after that he was basically just down to mopping up what remained.



Game 2 was against Marines, and I switched my Striking Scorpions for Warp Spiders. I pretty quickly managed to wipe him out, though a large part of that was down to having several buildings to hide behind with Battle Focus and jet pack moves.



Both were good games though. I enjoy Kill Team, and it’s the right size of game to fit in when you’ve only got a little bit of time such as Veterans Night down at Games Workshop.

Wednesday, 22 January 2014
























The girlfriend got some new games for Christmas, including Eldritch Horror by Fantasy Flight, so the pair of us had a couple games of that at the weekend.



This one’s a good one! The game seems to flow better than, say, Arkham Horror, as though a lot of the concepts are the same (gates, clues, monsters, etc) they’ve been implemented differently.



We’re going to try and get some more games soon with a bigger crowd (once we figure out the schedules!) which should be fun, along with the other Lovecraft games we’ve got.

Wednesday, 25 December 2013




































Finally getting around to uploading these photos from a couple of weeks back. My Necrons managed to scrape a victory in Purge the Alien against Sisters of Battle at 2500pts

Thursday, 5 December 2013




















Got my Dark Elves back out on Tuesday, and took on some Dwarves at 2000pts each.


Things started well, my Shades nipped up one flank and started charging artillery which quickly fell apart, and I managed to land a few casts of Pit of Shades onto the big Dwarf blocks holding the centre of the board. 


What was left after Pit of Shades was soon charged by my Executioners who, boosted by Tullaris and a Hag with Witchbrew, handed out so much damage the Dwarf warriors were chased off the board in a single turn, and the Longbeards were cut down a few turns later. 


End-game didn’t go so well, and a last stand on the hill by two units of Handgunners almost turned the game around when my Spearmen failed their charge and were stuck in the firing line. 


In terms of actual victory points I wiped out my opponent, and managed to keep at least one model in everything except my Dark Riders. In terms of actual balance of power at the end though things were a lot closer than I’d have liked!


Shades were great, quickly dispatching the artillery saved me a lot of worry, and the Executioners really benefited from the super-frenzy but I feel I could have got the same effect from my Spears who had a Shadow Sorceress with Mindrazor so I may have to experiment with that.


Dark Riders I kind of threw away by charging a unit of Handgunners when sitting behind them with crossbows may have caused more damage, and they could then have moved round to screen the Spears after they failed the charge. I’ll be rethinking how I used them.

Sunday, 1 December 2013



The (almost) finished Sorceress






The (almost) finished Sorceress






The (almost) finished Sorceress






Sorceress with Executioners (still WIP)






Stage One, washes of Gryphone Sepia and Baal Red






Adding the cloth, Red Gore washed with Devlan Mud then highlighted Red Gore and Blood Red before a Baal Red wash.






Bleached Bone and Shining Gold staff, and Chaos Black boots






Sorceress with Executioners (still WIP)






Sorceress with Executioners (still WIP)



Check me out with a proper Miniature Monday offering!


Painted up my Sorceress on Saturday as a bit of a break from the Executioners. Everything except the eyes are now done (though I may go back and mess around with a few details later), and it only took an afternoon.


Currently the plan is to run her as a high level (3 or 4) Life Sorceress to protect/resurrect my Executioners. They’ll probably be accompanied by Tullaris and a Witch Hag for all that nasty frenzy action. I’ve used this combination once, and it really does cut through units all over the place.


I really think the plastic Dark Elf Sorceress is one of the top GW models out there, and a great example of plastic beating finecast. I’m pretty tempted to pick up a couple more of these models some time and paint them in a pretty similar style but with different washes on the hair, as it’s such an eye-catching part of the model.


As I said the eyes are still to go. Eyes scare me a lot, not sure if I’ll try some kind of OSL glow effect or try and pick up a more detailed brush to do them normally. I’ve also had Micron Pens recommended for eye detail so may try and grab some of them for eyes.

Tuesday, 19 November 2013








































Last Sunday was a 4-way free-for-all at 2000pts per player on a modified version of the Relic mission with my Necrons against Chaos Marines, Space Wolves and Orks.


Managed to squeeze in 5 turns, and I managed to pull off the win by grabbing two of the four Relics in turn 4 and keeping my hands on them (in no small part thanks to some devious unit placement) through turn 5. 


Afraid the photos are a bit on the blurry side, I think my camera took a dislike to the lighting as it was having issues with the shadows around terrain.