Showing posts with label Space Wolves. Show all posts
Showing posts with label Space Wolves. Show all posts

Sunday, 30 March 2014

Necrons vs Space Wolves 1750

Here's a few photos from a couple weeks back, before going on holiday my Necrons took on Space Wolves at 1750. 

Got off to a solid start by taking apart his two Rhinos, pinning one of the squads inside, and getting a lucky scatter from the Doomsday Ark that forced a morale check on the Thunderwolf Cavalry who fled off the board. That gave me plenty of time to rapid fire his squads now on foot, and when the Land Raider came into range it received the Haywire and Gauss treatment putting the Warlord and his squad of Blood Claws on foot as well. A lucky failed charge by the Warlord and his squad saved my Warrior blob from being assaulted to death, allowing them to deal with the depleted squad of Space Wolves who had made it into combat while the rest of my army gunned down the Warlord and Blood Claws.

That just left the squads holed up behind the defence line and a Razorback. There was little they could do to me, with AV13 all round and my Overlord tanking with his 2+ save, so it was just a matter of making it too dangerous for him to try any desperate objective contesting. My Night Scythe also returned to the board about that time, and the two Harbringers of Despair that it dropped off helped make short work of the units behind the defence line.

For once my Warlord Trait came in useful, giving Move Through Cover to all my units within 12". That let me move with ease through the dense forest terrain without fear of getting pulled out of formation or having any of my vehicles stuck immobilised. The three key points of the game really came down to my opponents dice though. First when one of his squads were pinned after the destruction of their Rhino. Second the Thunderwolf Cavalry fleeing off the board turn one. And finally the failed charge by the Warlord and Blood Claws.

The Necrons advance
Space Wolf Land Raider moves up the flank
The Rhinos and Thunderwolf Cavalry didn't last long

Necrons move through the terrain with ease
The Night Scythe deposits its deadly cargo
Gauss and Haywire make short work of the Land Raider

Survivors amidst the wreckage of the Land Raider
The Space Wolves assault the Warrior horde
The Space Wolf Warlord looks isolated in the ruins of his Land Raider
Last man standing after his transport and squad are wiped out


Necrons have cleared up most of  the board now
Necrons advance to finish off the Space Wolves
Last stand of the Imperial defenders

Sunday, 2 March 2014

It Was Carnage

We recently played a game of Carnage, the 40k four-player rules. Players were Dark Eldar, Tau, Space Wolves and my Necrons and as well as the core rules we added some additional secret secondary objectives in the form of modifying the table in the Pact of Blood mission from the main rulebook (pg 365).

Dark Eldar dominated the board from early on, claiming first blood by killing off a squad of Tau battlesuits then killing enough drones to force a leadership test on one of the Riptides which fled off the board. I made the mistake of using Counter-Tactics to remove Night Vision from the remaining Riptide, fearing its large blasts would cause havoc amongst my hordes of Warriors, but this meant when he instead targeted the Dark Eldar skimmers with it their Jink saves protected them.

On turn two I got to unleash my gimmick on the Space Wolves. My Night Scythe delivered the first unit of Deathmarks, two more units Deep Struck, and I used a Veil Of Darkness to bring Zandrekh's unit of Warriors up and Obyron's Ghostwalk Mantle to deliver the Wraiths. The Dark Eldar had already opened up the Land Raider and I made quick work of the unit that had been within, but couldn't get past the 2+ save of his warlord. Having thrown all I could at him he was then able to retaliate, killing off Zandrekh's Warriors as the Nemessor himself was swallowed up by Jaws of the World Wolf.

Over the next few turns I traded blows with the Wolves, while the Dark Eldar and Tau fought it out on the other side of the board. The Dark Eldar Archon, Incubi and Grotesques hunted down the Tau Ethereal but were the Tau retaliated by gunning them down, the Archon's Shadow Field shorting out just before the Hammerhead turned its main gun on him to land the killing blow.

Going into turn four we were running short on time, so agreed we'd finish the game after that turn. Dark Eldar moved up a Raider full of Warriors to support the Ravager on the objective. None of us were in a great position to counter them, but I used my remaining Veil of Darkness to bring a squad of Warriors into Rapid Fire range, and Zandrekh who had now joined a squad of Deathmarks used his Ghostwalk Mantle to bring them into firing position. They fired everything they could and did enough casualties to force a Morale Check, but the Dark Eldar weren't for being chased off their prize. 

My last ditch effort was to assault with my two remaining Wraiths, making a Disordered Charge against the Raider and the Ravager. It would have required destroying both and making a good Consolidation roll to contest the objective, but instead they failed to take the last hull point off of the Ravager, and only took two of the Raider's three hull points leaving it intact.

Space Wolves made the next attempt, and managed to gun down the Raider but the wreckage now obscured most of the Dark Eldar Warriors on the objective and he was unable to kill enough with shooting to cause a morale check. He made a final effort to leap-frog onto the objective by charging one of my Deathmark squads in the hopes of consolidating up to the objective, but was unable to consolidate far enough.

Inspired by all our failures to reach the Dark Eldar in combat, combined with the fact it was unable to shoot this turn, the Riptide tried to string out its own assault onto the damaged Ravager, but was unable to reach it in time.

That left the Dark Eldar as the clear winners, with the objective, one Slay the Warlord, the Price of Failure for killing the Ethereal, First Blood, and the Vertigo bonus objective for holding the highest ground on the battlefield. 

I definitely expect we'll be playing more Carnage again, though since we ran into time constraints we've already discussed dropping the point values to 1250 or even 1000 each, instead of the 1500 we used this time. I've also got plans to do a separate article looking at the Necron teleportation gimmick I experimented with here, as it was a lot of fun to use and I expect I'll be giving it another chance.

Our Dark Eldar player has also posted up a battle report and photos for this, you can view that at http://www.thedarkcity.net/t8841-carnage-a-four-player-free-for-all#93981


Dark Eldar deployment

Tau deployment

Space Wolves deployment

Necrons deployment

Dark Eldar Ravager through the ruins

Space Wolf transports advancing

Dark Eldar skimmers

The Tau open fire on the Dark Eldar

Dark Eldar assault the Tau

Space Wolf squad on foot after the Land Raider is destroyed

Necrons teleport in amongst the Space Wolves

Deathmarks and a Cryptek make short work of the Space Wolves

Necron units in the Space Wolf corner

The Space Wolves seek vengeance

Zandrekh and his unit are wiped out

Space Wolves hunt down the Tau warlord

The Lone Wolf charges the Wraiths

No matter how many Space Wolves the Necrons kill there always seem to be more

The battle rages near the objective

Necrons teleport in to threaten the objective

Space Wolves also try their luck at forcing the Dark Eldar off of the objective

Tuesday, 19 November 2013








































Last Sunday was a 4-way free-for-all at 2000pts per player on a modified version of the Relic mission with my Necrons against Chaos Marines, Space Wolves and Orks.


Managed to squeeze in 5 turns, and I managed to pull off the win by grabbing two of the four Relics in turn 4 and keeping my hands on them (in no small part thanks to some devious unit placement) through turn 5. 


Afraid the photos are a bit on the blurry side, I think my camera took a dislike to the lighting as it was having issues with the shadows around terrain.

Thursday, 4 July 2013




































Here they are, my three games from Warhammer World.


Game 1 - Relic/Hammer and Anvil vs Orks


Playing against an Ork army racing about in Trucks and a Battlewagon. Managed to do plenty of harm to the transports with Tesla Destructors, Voltaik Staffs and tons of Gauss. As expected I struggled a bit whenever the Orks reached combat, but a few times had them in a position where once combat ended I could shoot down the unit. Got a win on this one, 5-1.


Game 2 - Purge/Dawn of War vs Space Wolves


Castled up in one corner while the Space Wolves hid some missile launcher Longfangs behind a Defence Line and sent in most of his army in Drop Pods. Luck was on my side when the units coming out of Drop Pods didn’t wipe any of my squads, so I was able to make Reanimation Protocol rolls and turn my guns on the new arrival. Game ended after I took all his models off the table, leaving a Dread in a Drop Pod still in reserve, didn’t take a note of the final score.


Game 3 - Emperor’s Will/Vanguard Strike vs Orks


Another game against Orks, but this one was just 2 squads of Nob Bikers each led by a Warboss. They were fast, tough and hit hard and had me on the ropes most of the game. I managed to pull his squads off to different sides of the board by splitting of bait squads to draw them out, but he was gradually grinding through these and I was running out of models. I got super-lucky in turn 5 where one of his squads rolled a 1” consolidation move where anything else would have put them onto an objective, and the game ended there. Final score a very lucky 5-3 win.



So, 3 wins overall. Pleased with the result, even if the last one was a win I didn’t entirely deserve I did manage to keep my eye on the objectives and pull it back. Definitely want to go down to Warhammer World again, hopefully for one of the Throne of Skull tournaments around Sept/Oct time.