In the dark corners of the internet there are blogs that heal from their injuries at a terrifying speed.
Monday, 21 April 2014
1750 Necrons vs Blood Angels
Tuesday, 19 November 2013
Last Sunday was a 4-way free-for-all at 2000pts per player on a modified version of the Relic mission with my Necrons against Chaos Marines, Space Wolves and Orks.
Managed to squeeze in 5 turns, and I managed to pull off the win by grabbing two of the four Relics in turn 4 and keeping my hands on them (in no small part thanks to some devious unit placement) through turn 5.
Afraid the photos are a bit on the blurry side, I think my camera took a dislike to the lighting as it was having issues with the shadows around terrain.
Saturday, 2 November 2013
Wednesday was another Eldar day, where I took 1750pts against a great-looking Iron Hands army.
After getting jumped by two Dreadnoughts each with a pair of heavy flamers in Drop Pods in turn one I was on the back foot the rest of the game. My Wave Serpents and Jetbikes did a good job of dancing around the board using their jink saves to avoid the worst of the damage but there was little else I could do to kill enough Marines and tanks.
The game may have gone a bit one-sided but I had a good time getting my Eldar back on the table.
Wednesday, 30 October 2013
Brought my Eldar back out Tuesday night, and teamed up with Tau against three Space Marine players in a game of Emperor’s Will.
Night Fighting slowed things down turn one, but some good shooting on a Misfortuned squad of Blood Angels in turn 2 gave us plenty of breathing room from then on to pick off remaining threats while our reserves pushed up the left flank cleaning up any stragglers there. We over-extended slightly at the end, with my Warp Spiders caught out by the Long Fangs and my Jetbikes assaulted by the last few Space Wolves from their main squad as well as a bunch of Dark Angels, but it was too late for them to turn it around and we were able to gun down the last of the Long Fangs while the Jetbikes managed to keep them locked in combat.
I think the final score was in the region of 8-1 in our favour, so a solid result. I’m on something of a “voyage of rediscovery” with my Eldar, I didn’t enjoy them hugely when the new codex came out but had a much better feel for them this game and have plans to use them more in the near future.
I’ve still got a few units in need of painting and almost everything else needs tidied up a bit, so I’ve got no shortage of painting I should be doing from now on.
Thursday, 22 August 2013
Wednesday was my first chance to use the Fall of Orpheus Necron list in Imperial Armour 12. I’ve not got any of the shiny Forgeworld units yet, but I did bring along a unit of Flayed Ones led by Kutlakh and had a couple units of Charnel Scarabs.
My to-wound and rending rolls on the scarabs were awful, but my opponent made up for it by failing some pretty short charges letting me get the drop on his units a few times.
My big unit of Wraiths kicked ass, as they always do. Got off to a bit of a bad start when a krak missile obliterated my Ghost Ark with a 6” explosion that tore up the nearby squads, but as usual my Necrons just went with outlasting the enemy on attrition.
Kutlakh was cool, when he got into combat he managed to instant kill the enemy Captain with his Obsidax and it’s useful instant death, picked off a sergeant with thunder hammer next round, and did in the apothecary the round after.












