Showing posts with label Space Marines. Show all posts
Showing posts with label Space Marines. Show all posts

Monday, 21 April 2014

1750 Necrons vs Blood Angels

These photos are from a game a few weeks ago, a tournament practice against Blood Angels. I took a slightly updated Teleport Shenanigans list (Obyron plus two Veil of Darkness Crypteks), and while moving about the board and being able to threaten the whole battlefield was a lot of fun it doesn't really add up to a super-competitive list. 

Using the tournament scoring (Primary, Secondary and Tertiary objectives) I walked away with a 17-3 loss. The game never felt that one-sided, but I didn't pay enough attention to the full set of objectives. I could have narrowed the gap by 4 on Tertiary objectives by killing one more Assault Marine, and that would have put me a step closer to swinging the Secondary objective (kill points) as well.

Anyway, the list was a bit of a laugh and I'll be bringing it out for casual games I'm sure, but it's not really up to the task in competitive play without a bit more work.

Blood Angel deployment

Blood Angel deployment

Necron deployment

Necron deployment

Wraiths and Scarabs fight Assault Marines. For pretty much the whole game

This won't end quickly

Combat drags on

Necrons teleport up and cause serious damage on the flank

Combat's still going

Necrons have control of one flank, but can't do much with it

Combat's almost over

Attack Bikes delay the flanking Necrons

Assault Marines finally finish the combat and move out

Tuesday, 19 November 2013








































Last Sunday was a 4-way free-for-all at 2000pts per player on a modified version of the Relic mission with my Necrons against Chaos Marines, Space Wolves and Orks.


Managed to squeeze in 5 turns, and I managed to pull off the win by grabbing two of the four Relics in turn 4 and keeping my hands on them (in no small part thanks to some devious unit placement) through turn 5. 


Afraid the photos are a bit on the blurry side, I think my camera took a dislike to the lighting as it was having issues with the shadows around terrain.

Saturday, 2 November 2013




































Wednesday was another Eldar day, where I took 1750pts against a great-looking Iron Hands army. 


After getting jumped by two Dreadnoughts each with a pair of heavy flamers in Drop Pods in turn one I was on the back foot the rest of the game. My Wave Serpents and Jetbikes did a good job of dancing around the board using their jink saves to avoid the worst of the damage but there was little else I could do to kill enough Marines and tanks. 


The game may have gone a bit one-sided but I had a good time getting my Eldar back on the table. 

Wednesday, 30 October 2013



Guardians and Fire Warriors hold the objective and the defence line.






Marines in the trenches






Marines moving up the trenches






Space Wolves advance






Battlesuits and Warp Spiders push up the flank






Dead Blood Angels. He was a bit unimpressed when I cast Misfortune on his Assault Marines and we shot everything at them.






Moving into enemy territory






Closing in on the Long Fangs






Surrounding the Longfangs.



Brought my Eldar back out Tuesday night, and teamed up with Tau against three Space Marine players in a game of Emperor’s Will. 


Night Fighting slowed things down turn one, but some good shooting on a Misfortuned squad of Blood Angels in turn 2 gave us plenty of breathing room from then on to pick off remaining threats while our reserves pushed up the left flank cleaning up any stragglers there. We over-extended slightly at the end, with my Warp Spiders caught out by the Long Fangs and my Jetbikes assaulted by the last few Space Wolves from their main squad as well as a bunch of Dark Angels, but it was too late for them to turn it around and we were able to gun down the last of the Long Fangs while the Jetbikes managed to keep them locked in combat.


I think the final score was in the region of 8-1 in our favour, so a solid result. I’m on something of a “voyage of rediscovery” with my Eldar, I didn’t enjoy them hugely when the new codex came out but had a much better feel for them this game and have plans to use them more in the near future. 


I’ve still got a few units in need of painting and almost everything else needs tidied up a bit, so I’ve got no shortage of painting I should be doing from now on.

Thursday, 22 August 2013








































Wednesday was my first chance to use the Fall of Orpheus Necron list in Imperial Armour 12. I’ve not got any of the shiny Forgeworld units yet, but I did bring along a unit of Flayed Ones led by Kutlakh and had a couple units of Charnel Scarabs.



My to-wound and rending rolls on the scarabs were awful, but my opponent made up for it by failing some pretty short charges letting me get the drop on his units a few times.



My big unit of Wraiths kicked ass, as they always do. Got off to a bit of a bad start when a krak missile obliterated my Ghost Ark with a 6” explosion that tore up the nearby squads, but as usual my Necrons just went with outlasting the enemy on attrition.



Kutlakh was cool, when he got into combat he managed to instant kill the enemy Captain with his Obsidax and it’s useful instant death, picked off a sergeant with thunder hammer next round, and did in the apothecary the round after.