Showing posts with label Tyranids. Show all posts
Showing posts with label Tyranids. Show all posts

Saturday, 8 March 2014

Continue the Carnage

We managed another Carnage game on Wednesday, this time featuring the Tyranids, Necrons, Orks and an army of Grey Knights supported by an Imperial Knight.

The Orks started things off in style, racing their Battlewagon straight at the Imperial Knight planning to crush it with their Death Rolla. The Death Rolla tears huge chunks from the Knight, leaving it on a single remaining hull point, but the Knight destroys the Battlewagon and kills several of the Lootas inside, who promptly flee.

While the Orks and Grey Knights start by tearing each other apart the Tyranids swarm towards the objective, while the Necrons play things carefully by keeping their armoured vehicles back where things are a bit safer.

The Orks, deciding they've caused enough damage to the Imperium for now, turn their attentions towards the objective with a hasty make-shift alliance with the Grey Knights allowing the two bruised but unbroken forces to start threatening the Tyranids and Necrons, who respond by passing each other by to counter the newly formed team.

The Orks manage to shoot down the Necron Night Scythe with a great round of shooting from the two remaining Lootas. When the Overlord, now out for revenge at the destruction of his transport, enters the board the Ork Bikers rush him and his squad of Warriors. However the Ork charge is generally underwhelming and the Necrons turn the combat into a war of attrition that lasts for the rest of the game.

Shooting from the Tyranids and Necrons severely cuts into the size of the mob of Ork Boyz, but still leaves them enough to charge the Tyranids holding the objective and chase them off. Meanwhile the Grey Knights have been methodically advancing as the Techmarine slowly repairs the Imperial Knight. The Tyranids realise that leaving the Knight to survive any longer will make it too tough to kill commit their forces to destroying it, with multiple shootings attacks bringing it back down to a single hull point before charging it with the Carnifex.

The Tyranid monster slams into the broken hull of the Knight and finally destroys it. In a last act of defiance the Knight stumbles toward the objective, crushing the Carnifex under its weight, before its reactor explodes killing two of the Tyranid Gargoyles unfortunate enough to be too close.

Undaunted the Techmarine and his bodyguard assault the Warboss and his remaining Boyz, supported by the Grey Knight Dreadnought. They clear the Orks from the objective but are themselves destroyed when the Tyranid Harpy returns allowing Termagaunts and Gargoyles to retake the objective for the Tyranids.

It was only then, after sitting out most of the game, that the Necrons arrived on the scene, showing up in strength to cut down the Tyranids on the objective and end the game with solid control of the centre of the board.

The roll for the objective only gained the Necrons 5 victory points, and without any secondary objectives it was a close thing but they still managed to take the win.


No one is surprised that the Orks fill their deployment zone

Grey Knights and a Grey Knight Knight

Bugs all over their zone too

Necrons play it safe, and stay in the vehicles

Orks immediately go for the biggest target on the board

Ramming speed for the Orks!

Tyranids swarm towards the objective

More Tyranids form a second wave

Battle damaged but alive, the Knight turns towards the Tyranids

Orks remember the objective and turn that way

Even Necron computing struggles to calculate the number of Tyranids

The swarm keeps rolling up towards the objective

Ork Bikers charge the Overlord's squad, but fail to break them

Orks and Grey Knights seem to have put their differences aside

Necrons and Tyranids decide to deal with the combined Orks/Knight threat

Tyranids push past the objective, and threaten to destroy the Imperial Knight

The Carnifex swoops in to attack the Knight

The resulting explosion kills the Carnifex, but his work is done

Necrons, safe in their vehicles, wait for their foes to finish each other off

The Ork Bikers still struggle to work through the Necrons

The Warboss and his last few Boyz chase the Tyranids off the objective

Combat continues to go nowhere fast

Now the Grey Knights want to take the objective from the Orks

Knights kill the Orks and consolidate onto the objective

The Tyranids swoop back round to respond

Tuesday, 7 May 2013
















Had a 3v3 game of 40k tonight, and I grabbed a few photos. Took a couple of hours just to get through 2 turns, but those turns were messy! Chaos Marines, Daemons and my Necrons took on Tau, Space Wolves and Tyranids and we managed to get them so close to tabled by the end of turn 2 we called it there.


Finishing moment of the game was when the Brass Scorpion assaulted the Baneblade and tore it apart causing a massive explosion.

Thursday, 16 December 2010

Battle Brothers - NidCrons


My local store is running a tournament in a few months time, a doubles tournament called Battle Brothers with players only using the contents of a single battalion/battleforce box plus an HQ. Other than that you've got a free hand to field anything you can manage from that one box.

I'm expecting to see tables full of pairs of Space Wolf players spamming Lone Wolves and Wolf Guard, but that's not really my style. So I'm planning on teaming up with long-time opponent Shrooms to see how much carnage we can cause. As there's no Terminator battleforce it was either more for my Eldar or start something new, and I must admit I'm uninspired by the Eldar box. So, it's time for me to start yet another 40k army to sit next to my almost painted Eldar, unpainted Terminators and partly painted Warhammer Dark Elves.

Back in the day when I was first getting into 40k (some time during 2nd Edition) the Necrons were just being released. I had something like a Lord (metal model), two Destroyers (metal "tricycle" models), a handful of Scarabs (individual metal models) and a couple of dozen Warriors (metal models). How things have changed, modern Necrons have their own codex, and a whole range of some rather nice plastic miniatures.

So I've been reading up on a bit of Necron tactics, mostly from Fritz40k who certainly seems to know what he's doing. There's also rumours of new Necrons soon which really means I should hold off a bit, but probably means I'll forge ahead and end up with a redundant army!

And while I'm sending out my shooty robots what will Shrooms be doing? Well, last we talked he seemed pretty keen on finally getting around to building that Tyranid army he's been meaning to do for years now. This could make quite a nice combination, his swarmy bugs can run up front and get shot leaving my Necrons quite safe. Oh, and I should probably say something sensible about a mix of tactics and style too.