Thursday 22 August 2013








































Wednesday was my first chance to use the Fall of Orpheus Necron list in Imperial Armour 12. I’ve not got any of the shiny Forgeworld units yet, but I did bring along a unit of Flayed Ones led by Kutlakh and had a couple units of Charnel Scarabs.



My to-wound and rending rolls on the scarabs were awful, but my opponent made up for it by failing some pretty short charges letting me get the drop on his units a few times.



My big unit of Wraiths kicked ass, as they always do. Got off to a bit of a bad start when a krak missile obliterated my Ghost Ark with a 6” explosion that tore up the nearby squads, but as usual my Necrons just went with outlasting the enemy on attrition.



Kutlakh was cool, when he got into combat he managed to instant kill the enemy Captain with his Obsidax and it’s useful instant death, picked off a sergeant with thunder hammer next round, and did in the apothecary the round after.

Wednesday 14 August 2013








































Here’s a few photos from Tuesday night’s game down at Games Workshop. Rather than the usual 3v3 we’d do with that many players we mixed things up a bit with a 2v2v2. I teamed up my Necrons with Daemons, another team was double Marines and the third team was Marines and Guard.



My new additions to my Wraith squad were awesome, letting that unit tear up one flank and trash a load of Guard before getting caught by some Marines with a Null Zone Librarian who managed to kill off my Destroyer Lord and a couple of Wraiths.



5 of the 6 players brought flyers, leading to a pretty cinematic moment of two Stormbirds chasing each other across the centre of the board.



Final score was 3VP for the double Marines and 2VP each for the other teams. We almost swung it our way on the last turn but a 4+ invulnerable save denied us another Slay the Warlord and protected the Linebreaker for the Marines.

Thursday 8 August 2013








































I was digging through my old models the other day and pulled out my old Death Guard army. I had this thing back during the 13th Black Crusade / Eye of Terror campaign that GW has since brushed under the rug, but I don’t think I’ve used this army in something like 8 years. So I did some quick repair work, and in less than 24 hours had them on the table for a 1750pt game.



It took a while to get the feel for the army again, and by the time I did that and some horrendous dice rolls had done too much damage to salvage the game, but I made it look close and had a surprisingly good time with them.



We also were helping test out some new mission formats intended for use in a tournament later this year. It was split into Primary (10 pts), Secondary (6 pts) and Tertiary (4 pts) goals. Primary were your standard things like objectives, first blood, etc. Secondary was purely kill points. Tertiary was based on the old controlling table quarters. It made for a good change as there were plenty of options there beyond the standard ones. I’d definitely want to try this format out again.



As for the army, part of me is tempted to strip off the paint and redo them all in proper Death Guard colours, which might look pretty retro with all those old clip-together Plague Marines I’ve got. But chances are I’ll end up sticking them on eBay instead to raise a bit more money for more Necrons. I love the Death Guard, but I’m not a huge fan of Nurgle, so if I do Death Guard it’s more likely to be a Heresy era project some time.



Then again, I could always keep a few of them to use as an allied detachment with my Necrons, kind of get the best of both worlds that way.

Friday 2 August 2013








































Tuesdays game against Eldar. We played 1500pt Big Guns Never Tire with Vanguard Strike deployment.



The Wraithknights certainly looked intimidating, but my Deatroyer Lord with Wraiths handled one, while my Deathmarks got the other. I was mostly able to sit back and let him come towards me, moving round to catch out units that strayed too far ahead.



Game went on 6 turns, and by the end of turn 6 I’d wiped out his last models.