Showing posts with label Orks. Show all posts
Showing posts with label Orks. Show all posts

Saturday, 8 March 2014

Continue the Carnage

We managed another Carnage game on Wednesday, this time featuring the Tyranids, Necrons, Orks and an army of Grey Knights supported by an Imperial Knight.

The Orks started things off in style, racing their Battlewagon straight at the Imperial Knight planning to crush it with their Death Rolla. The Death Rolla tears huge chunks from the Knight, leaving it on a single remaining hull point, but the Knight destroys the Battlewagon and kills several of the Lootas inside, who promptly flee.

While the Orks and Grey Knights start by tearing each other apart the Tyranids swarm towards the objective, while the Necrons play things carefully by keeping their armoured vehicles back where things are a bit safer.

The Orks, deciding they've caused enough damage to the Imperium for now, turn their attentions towards the objective with a hasty make-shift alliance with the Grey Knights allowing the two bruised but unbroken forces to start threatening the Tyranids and Necrons, who respond by passing each other by to counter the newly formed team.

The Orks manage to shoot down the Necron Night Scythe with a great round of shooting from the two remaining Lootas. When the Overlord, now out for revenge at the destruction of his transport, enters the board the Ork Bikers rush him and his squad of Warriors. However the Ork charge is generally underwhelming and the Necrons turn the combat into a war of attrition that lasts for the rest of the game.

Shooting from the Tyranids and Necrons severely cuts into the size of the mob of Ork Boyz, but still leaves them enough to charge the Tyranids holding the objective and chase them off. Meanwhile the Grey Knights have been methodically advancing as the Techmarine slowly repairs the Imperial Knight. The Tyranids realise that leaving the Knight to survive any longer will make it too tough to kill commit their forces to destroying it, with multiple shootings attacks bringing it back down to a single hull point before charging it with the Carnifex.

The Tyranid monster slams into the broken hull of the Knight and finally destroys it. In a last act of defiance the Knight stumbles toward the objective, crushing the Carnifex under its weight, before its reactor explodes killing two of the Tyranid Gargoyles unfortunate enough to be too close.

Undaunted the Techmarine and his bodyguard assault the Warboss and his remaining Boyz, supported by the Grey Knight Dreadnought. They clear the Orks from the objective but are themselves destroyed when the Tyranid Harpy returns allowing Termagaunts and Gargoyles to retake the objective for the Tyranids.

It was only then, after sitting out most of the game, that the Necrons arrived on the scene, showing up in strength to cut down the Tyranids on the objective and end the game with solid control of the centre of the board.

The roll for the objective only gained the Necrons 5 victory points, and without any secondary objectives it was a close thing but they still managed to take the win.


No one is surprised that the Orks fill their deployment zone

Grey Knights and a Grey Knight Knight

Bugs all over their zone too

Necrons play it safe, and stay in the vehicles

Orks immediately go for the biggest target on the board

Ramming speed for the Orks!

Tyranids swarm towards the objective

More Tyranids form a second wave

Battle damaged but alive, the Knight turns towards the Tyranids

Orks remember the objective and turn that way

Even Necron computing struggles to calculate the number of Tyranids

The swarm keeps rolling up towards the objective

Ork Bikers charge the Overlord's squad, but fail to break them

Orks and Grey Knights seem to have put their differences aside

Necrons and Tyranids decide to deal with the combined Orks/Knight threat

Tyranids push past the objective, and threaten to destroy the Imperial Knight

The Carnifex swoops in to attack the Knight

The resulting explosion kills the Carnifex, but his work is done

Necrons, safe in their vehicles, wait for their foes to finish each other off

The Ork Bikers still struggle to work through the Necrons

The Warboss and his last few Boyz chase the Tyranids off the objective

Combat continues to go nowhere fast

Now the Grey Knights want to take the objective from the Orks

Knights kill the Orks and consolidate onto the objective

The Tyranids swoop back round to respond

Tuesday, 19 November 2013








































Last Sunday was a 4-way free-for-all at 2000pts per player on a modified version of the Relic mission with my Necrons against Chaos Marines, Space Wolves and Orks.


Managed to squeeze in 5 turns, and I managed to pull off the win by grabbing two of the four Relics in turn 4 and keeping my hands on them (in no small part thanks to some devious unit placement) through turn 5. 


Afraid the photos are a bit on the blurry side, I think my camera took a dislike to the lighting as it was having issues with the shadows around terrain.

Thursday, 4 July 2013




































Here they are, my three games from Warhammer World.


Game 1 - Relic/Hammer and Anvil vs Orks


Playing against an Ork army racing about in Trucks and a Battlewagon. Managed to do plenty of harm to the transports with Tesla Destructors, Voltaik Staffs and tons of Gauss. As expected I struggled a bit whenever the Orks reached combat, but a few times had them in a position where once combat ended I could shoot down the unit. Got a win on this one, 5-1.


Game 2 - Purge/Dawn of War vs Space Wolves


Castled up in one corner while the Space Wolves hid some missile launcher Longfangs behind a Defence Line and sent in most of his army in Drop Pods. Luck was on my side when the units coming out of Drop Pods didn’t wipe any of my squads, so I was able to make Reanimation Protocol rolls and turn my guns on the new arrival. Game ended after I took all his models off the table, leaving a Dread in a Drop Pod still in reserve, didn’t take a note of the final score.


Game 3 - Emperor’s Will/Vanguard Strike vs Orks


Another game against Orks, but this one was just 2 squads of Nob Bikers each led by a Warboss. They were fast, tough and hit hard and had me on the ropes most of the game. I managed to pull his squads off to different sides of the board by splitting of bait squads to draw them out, but he was gradually grinding through these and I was running out of models. I got super-lucky in turn 5 where one of his squads rolled a 1” consolidation move where anything else would have put them onto an objective, and the game ended there. Final score a very lucky 5-3 win.



So, 3 wins overall. Pleased with the result, even if the last one was a win I didn’t entirely deserve I did manage to keep my eye on the objectives and pull it back. Definitely want to go down to Warhammer World again, hopefully for one of the Throne of Skull tournaments around Sept/Oct time. 

Tuesday, 25 June 2013








































Photos from Sunday’s game. Got a chance to use some units I don’t put on the table much, like the Monolith and C’tan. It was a great reminder of why I don’t use those units much, especially having a C’tan against all those poison Dark Eldar shots!



Lost pretty bad, but it was a good game and a chance to use a list that’s a bit different from usual.