Showing posts with label Imperial Guard. Show all posts
Showing posts with label Imperial Guard. Show all posts

Friday, 6 September 2013








































Only a few days late, here’s photos from Tuesday’s game down at Games Workshop. My Necrons teamed up with Imperial Guard to take on Chaos Marines and Daemons with 1000pts per player on Purge the Alien.



I think I may have overestimated the abilities of my Wraiths and Destroyer Lord, they rushed the Great Unclean One, but were charged the next turn by almost everything else in the 2000pts they had. They were, of course, wiped out but only just.



My Scarab farm didn’t work out hugely well, and I think I’ll save this for playing a Maynarkh list where I can get rending Scarabs and put them to more use.



Final result was them: lots, us: not so much.

Wednesday, 14 August 2013








































Here’s a few photos from Tuesday night’s game down at Games Workshop. Rather than the usual 3v3 we’d do with that many players we mixed things up a bit with a 2v2v2. I teamed up my Necrons with Daemons, another team was double Marines and the third team was Marines and Guard.



My new additions to my Wraith squad were awesome, letting that unit tear up one flank and trash a load of Guard before getting caught by some Marines with a Null Zone Librarian who managed to kill off my Destroyer Lord and a couple of Wraiths.



5 of the 6 players brought flyers, leading to a pretty cinematic moment of two Stormbirds chasing each other across the centre of the board.



Final score was 3VP for the double Marines and 2VP each for the other teams. We almost swung it our way on the last turn but a 4+ invulnerable save denied us another Slay the Warlord and protected the Linebreaker for the Marines.

Friday, 20 July 2012












It was a good turnout at the club last night, with 4 tables on the go. I had to head off for my train before they were over, but got some in-progress photos.


First we’ve got Eldar and Dark Eldar taking on Chaos and Dark Eldar. Oh, those treacherous Dark Eldar. It looked like things were going pretty well for the Eldar, I don’t think the game was far from over when I left as waves of skimmers rushed over the battlefield working divide and conquer against Chaos.


Secondly there’s Necron and Guard taking on a team of Orks and Space Marines. Didn’t get much of a look the, but things seemed to be going well for the Necrons and Guard who had brought 3 Doom Scythes and a few Leman Russ!


Last up we’ve got Fantasy! One of our Fantasy veterans, playing High Elves, was doing an intro game against Skaven. Fantasy games always look fantastic, I’d struggle to say who was looking best off there as I only got a quick look but after a brief chat it sounded like they were both enjoying it.

Thursday, 19 July 2012
















Decided to give my Necrons a break, and try out some of the new psychic powers in 6th Ed. I did consider rolling out my Ulthwe Eldar, but I’ve been having an urge to use my Chaos list for a while so brought that along instead, taking on a force of Imperial Guard.


The list uses the Space Wolves codex so that I can use Terminators as troops, but I’ve converted, green-stuffed and begun painting them as Slaaneshi renegades. For 2000 pts I brought along Logan Grimnar, 2 Rune Priests and a Wolf Lord as my HQ, 2 units of Terminators for troops, 3 Dreadnoughts in my elites slots and a Land Raider for heavy support. The game was Hammer and Anvil (long deployment) and Crusade (standard objectives).


To put it simply, things did not go well! The first few turns my good armour saves kept me alive, but from turn 3 things turned against me. My opponent started blasting up my armour, and my Terminators came into the killing range of a LOT of focused firepower.


Foot slogging across the table like I did was a mistake, if I was planning to do that again I’d need to bring a lot more Terminators instead of armour. Ideally I’d like to try putting my guys in drop pods and firing straight at the enemy.


For some reason 6th Edition just isn’t working for me. I think part of it is that I’ve only p,ayes a few games. On top of that my armies weren’t particularly optimised in 5th, and they’re definitely not set up appropriately for 6th. Of course this all works nicely to Games Workshop’s advantage; I want to buy a lot of new models!

Saturday, 30 June 2012
































These are a few random shots I took from the tournament showing a bunch of different games that were going on. Enjoy!




















My final battle of the tournament was against Imperial Guard, and this was a close one!


One objective each, I started confident that I could hold mine and contest his. Sadly this confidence turned to carelessness and I didn’t hold back my Warriors where they could advance from behind cover onto my objective in the last turn. My opponent took full advantage of this and destroyed them with artillery, forcing me to play for a wipeout victory over him.


The Crypteks, who had been pretty fail in their game against Sisters, recovered their earlier ability and started blowing up tanks from the word go! Scarabs helped finish off any tanks that proved too resilient for the Eldritch Lances to take out by themselves, and the C’tan avenged my Warriors by scrapping his artillery. At that stage we were on turn 5, and only an injured squad of Guardsmen remained at his objective, which my C’tan was in range to contest. At least I would be in range to contest for the draw!


It all came down to the shooting at my C’tan, and with two wounds left he failed both his invulnerable saves leaving the Guardsmen holding the objective and the game over.