Thursday 5 December 2013




















Got my Dark Elves back out on Tuesday, and took on some Dwarves at 2000pts each.


Things started well, my Shades nipped up one flank and started charging artillery which quickly fell apart, and I managed to land a few casts of Pit of Shades onto the big Dwarf blocks holding the centre of the board. 


What was left after Pit of Shades was soon charged by my Executioners who, boosted by Tullaris and a Hag with Witchbrew, handed out so much damage the Dwarf warriors were chased off the board in a single turn, and the Longbeards were cut down a few turns later. 


End-game didn’t go so well, and a last stand on the hill by two units of Handgunners almost turned the game around when my Spearmen failed their charge and were stuck in the firing line. 


In terms of actual victory points I wiped out my opponent, and managed to keep at least one model in everything except my Dark Riders. In terms of actual balance of power at the end though things were a lot closer than I’d have liked!


Shades were great, quickly dispatching the artillery saved me a lot of worry, and the Executioners really benefited from the super-frenzy but I feel I could have got the same effect from my Spears who had a Shadow Sorceress with Mindrazor so I may have to experiment with that.


Dark Riders I kind of threw away by charging a unit of Handgunners when sitting behind them with crossbows may have caused more damage, and they could then have moved round to screen the Spears after they failed the charge. I’ll be rethinking how I used them.

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